Computing

Computing at KS3 and KS4

Our high-quality programme equips our students to use computational thinking and creativity to understand and change the world.  Computing has deep links with mathematics, science, design, and technology and provides insights into natural and artificial systems.

Our students are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming.  Building on this knowledge and understanding, students can use information technology to create programs, systems and a range of content.

We ensure that students become digitally literate – able to use and express themselves and develop their ideas through information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.

Our objectives are to guarantee that every student:

  • comprehends and employs essential principles and concepts of computer science, such as logic, algorithms, abstraction, and data representation.
  • can examine issues in computational terms and repeatedly acquire practical experience writing computer programs to solve such problems.
  • can analytically evaluate and apply information technology, including unfamiliar technologies, to solve problems.
  • is a competent, confident, responsible, and innovative use of information and communication technology

Key Stage 3 Computing

Key Stage 3 students are taught to develop computational models to solve real-world problems and understand key algorithms for tasks like sorting and searching.  They will use multiple programming languages, data structures, and modular programming to solve various problems. Furthermore, our students are taught simple Boolean logic, binary arithmetic, and computer systems’ hardware and software components.

They undertake creative projects using multiple applications, focusing on trustworthiness, design, and usability and creating digital artifacts for different audiences.  They learn to use technology safely and responsibly, protecting their online identity and privacy and recognising and reporting inappropriate content, contact, and conduct.

In Year 9, students are given the option to choose Computing for their GCSE.  Our dedicated and experienced Computing teachers also provide morning programming booster sessions every Wednesday and Thursday.

Key Stage 3 topics:

  • Computational thinking and logic
  • AI and machine learning
  • Using computers safely, effectively and responsibly
  • Introduction to coding through Kodu
  • Spreadsheet modelling
  • Understanding computers
  • Introduction to Python
  • HTML and Website Development
  • Computer crime and cyber security
  • Networks
  • Database development

Curriculum Road Map

The Computing Curriculum Road Map can be viewed by clicking on the button below.

Our 5-year curriculum map clearly outlines the intent, implementation, and impact of each subject, providing a comprehensive overview of the learning journey for our students. Please click on the button below to access the 5-year curriculum map for Computing.

Key Stage 4

GCSE Computing

Exam Board: OCR

GCSE Computing provides students with the skills and understanding to explore and navigate the ever-evolving industry of Computing. This course explores a range of different topics to give students a differentiated selection of the main fields of IT, Computing and Computer Science allowing them to better understand the digital world and beyond.

Summary of the course:

Computing has been designed to introduce students to a range of Computing modules while allowing them to develop their understanding further and build problem solving skills transferable to many areas of life. Modules include:

  • Systems Architecture – Exploring how computers actually work and the different elements they comprise of.
  • Computer Networks – Evaluating the different business and personal methods of creating Computer Networks and examining how networks function.
  • Systems Software – Introducing students to the “behind the scene” of software, programs and applications they use daily and the different functions they serve.
  • Programming Fundamentals – Looks at some of the most popular and widely used programming languages and disciplines; students will be introduced to the common principles that can be applied to many other programming languages
  • Algorithms – Deconstructs the process of problem solving and planning, enabling students to ‘think’ like a computer to solve a wide variety of problems

Assessment

Students sit two papers at the end of Year 11:

  • Paper 1 – J277/01 Computer Systems – 80 Marks – 50% of GCSE
  • Paper 2 – J277/02 Computational Thinking, Algorithms and Programming – 80 Marks – 50% of GCSE

Why study Computer Science?

A GCSE in Computer Science equips students with understanding and disciplines applicable to a continually increasing number of professions and industries. In the digitalised world that we live in, being able to understand technology further than just being able to use it is a skill which employers in all industries look for but is a skill few have.

Enquiries

For more information on this or other specific subjects, please contact the relevant Curriculum Lead via email using the Staff List

All general enquires should be made through our General Office if you do not have a direct contact – Mrs C Maloney – Office Manager  020 8461 9600

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